Designing for learning
Designing a course is not only about creating realistic course goals and
matching learning activities to those. A major part is to attract and maintain
the students’ interest. There has to be something thrilling that awakens their
curiosity, a bit like the Angler-fish who lurks with his light in the great
depths of sea.
Excitement and curiosity are emotions that push us forward, make us
explore uncharted waters, and the consideration of emotions could be useful in
course designing. Research has shown that emotions affect learning through
mediation of memory, attention, decision-making, motivation, self-regulation,
social interaction, higher-order thinking and creativity (Park & Lim,
2019). It seems that if we could promote certain emotions, we could facilitate
student engagement and learning. Özhan and Kocadere (2020) describe that
positive emotions such as excitement, happiness or joy in students indicate
that they are more engaged and social interactive, which in turn decreases the
risk of them dropping out of the course. It is further emphasized by Özhan and
Kocadere (2020) that the learning environment and setting must be entertaining
and valuable for the students, to capture their attention. Despite of this, the
knowledge of how we best could integrate emotions into the design of our
learning environments is sparse (Park & Lim, 2019).
In the video-lectures by Marti
Cleveland-Innes, where she talks about Community of Inquiery (CoI) three
important aspects build up the frame work, teaching presence, social presence
and cognitive presence. Flowing through all three aspects are emotions. In
teaching presence engagement and feelings of safety (e.g. belonging to a
community or dare to explore new things) are put forth, social presence is
partly about getting to know each other (familiarization) and to feel safe and
comfortable in the environment. The cognitive presence is about evoking
curiosity and to create challenges. The video recordings of Cleveland-Innes was
also discussed during the webinar, and in the breakout group we explored
emotions in learning even more, starting to discuss the impact of colours.
The Avatar me |
Can the design of multimedia learning materials affect
the students into a positive emotional state and will that facilitate learning?
A group of German researchers investigated how colours and shapes used in
multimedia impact learning. One of their hypothesis were that impact on the
learners’ emotions throughout learning activities would provide better
sustainability of those emotions, than to just do something cheerful or nice
before engaging. This would also be perfect for the technical learning
environment were videos, pictures or music could be used throughout
the course in all activities (Plass et al., 2014). The study showed that emotional
design (shapes and colour) induced emotions that impact learning.
Turned out that both shape (rounded shapes) and colour (various) result in
enhanced comprehension. Further research into the role of specific positive
emotions in complex learning processes, showing that mood induction through a
cartoon induces different emotions than emotional design.
Alex Kosnev on Unsplash |
Casey Horner on Unsplash |
Tim Foster on Unsplash |
By the end of course, you might want to have something surprising or challenging!
Using darker, blue or green colours could intrigue curiosity, hint something mysterious or hidden...What awaits you down the dark road? Do you dare to go further and enter the woods?
Please, look at the pictures and reflect on how they
make you feel. And please, write your reflections in the comments!!
References
Park, T. &
Lim, C. (2019). Design principles for improving
emotional affordances in an online learning environment. Asia Pacific Education
Review, 20:53–67. https://doi.org/10.1007/s12564-018-9560-7
Plass, J. L., Heidig, S., Hayward, E. O. Homer, B.D.
& Um, E. (2014). Emotional design in multimedia learning: Effects of shape and color on
affect and learning. Learning and
Instruction, 29:128-140. https://doi-org.proxy.lnu.se/10.1016/j.learninstruc.2013.02.006
Özhan, S. C. &
Kocadere, S. A. (2020). The effects of flow, emotional engagement, and
motivation on success in a gamified online learning environment. Journal of Educational Computing Research, 57(8):2006–2031.
Interesting post. I am sure that the use of colours and visual stimuli can stimulate students. Think of many traditional courses on platforms like Moodle or Blackboard if only text is used. It makes such a difference if there are embedded films, images and colours in the course layout. I wonder if using a nice avatar like yours is better than a photo. Some photos are not so friendly looking or may be blurred and not give such a friendly impression.
SvaraRaderaThank you for a inspiring blog that gives ideas how to design a course by using visually attractive design like colours and inspiring pictures. I believe that colours have a very important influence on how we feel emotionnally. I think that your comment on how to capture attention of the student by creating a learning environment and setting that are entertaining is a valuable pedagogical strategy.
SvaraRaderaI published the comment above. Greetings Nadine Karlsson
RaderaThank you Nadine! I hope to try these ideas in upcoming courses :-)
RaderaThank you so much Amanada for your interesting post. Yes there is a lot you have to relate to when designing a course and one thing is to capture the students' interest in taking part in the information and then continue to work individually and in groups. Just as you write, it is so much more than just designing course goals and individual courseactivities to keep students engaged and curious about what comes in the next step. Good luck whith your work.
SvaraRadera